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Description
The party is in full swing, but Carlo the grumpy cat turns out the lights again! Who can remember which animals were part of the party? The animals on the dice are only visible to all players for a very short time before the box is closed again. Card by card, the players now add the animals. But were there two or even three cockatoos? Whoever remembers it best wins!
The starting player shakes all the animal cubes in the Storage Boxes and opens the lid. All players try to remember at the same time which animal species can be seen how often. Then the lid is closed again and the animals disappear. What seems so simple sometimes turns out to be a challenge. Was the dachshund there this time - and how many mice were there? The players take it in turns to place their cards in a row. When the cards are checked afterwards, there are one or two surprises: for a wrong card, the player receives a cat chip and has to take their card back into their hand, all correct cards are removed from the game. As soon as a player has got rid of all their cards, they are scored: Each card and each cat chip counts as one minus point. Who has the fewer and wins the round?